Hello everybody
I think since many months this game should have a variant for multiplayers.
I'm thinking we can use a multiplayer variant with some update to make a mechanic near common "board" game
I recently discovered a Mtg variant called "commander" based on multiplayer and a special card you can play when you want (the commander).
You must build your deck with only cards x1 , but you can put all basics lands you want.
So this is my suggestions based on the Mtg variant
- use cards x1 from ccg and lcg format
- build a deck with more than 50 cards (i don't know how many right now !)
- give a side at your deck "Myth" or "Human"
- play with 3,4,5,6 players
- use day/night as part of the mechanics
*use card x1 : you can use lot of cards you don't usually use, because some cards have similar effect but less advantage (cost for exemple). You can basically build a deck without spend lot of hours , so it's interesting to play with some friends without any deck : just chose 1 or 2 factions and put cards x1 until you have enought cards
*more than 50 cards: this variant will take more time than duel, you can have lot of solutions to win and that limit abused combo
*give a side : type determine the advantage you can grab.
with "Myth" you can use an Ancient One as "Commander". Put it in a safe zone and you can play it at your turn
with "Human" i don't decide what to do, because i have some possibility:
- use a heroic character as "Commander" , but there are few good heroics cards
- use a day card or add 1 hour to have day quickly and quit the night
*play with 3,4,5,6 players: with more players we must consider we need to win more than 3 stories or attack more than 3 stories in the board or a different way to win a stories.. actually i don't have a clear idea about it.
With more than 2 players, you can have some cooperation.
*use day/night : i imagine a clock 1-12hours and each hour means the board is in day, night or both day and night (twilight).
So to build a good deck, you can use lot of day/night cards
sometimes you can have the board without day and night : in this case the entirely board is "outer from time and space" and clock is frozen
When all players finished to play, add 1 hour to the clock and check if day/night appears
If a player play a day card, move the clock for 1 hour or more to represent day (or day/night). Make the same for night
This is test for the clock, yellow = day, purple = twilight, black blue = night
maybe it should have only 1 hour for twilight instead of 2h
So if you are interested about this variant, thanks to let me some comments