Cthulhu

The Sleeper Below, Ci hanno fatto attendere a lungo ma finalmente è stata annunciata

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view post Posted on 7/9/2014, 16:13
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grande antico

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Con l'imminente arrivo della deluxe FFG mostra alcuni ultimi spoiler mostrandoci tutte le society.
the-peel-associationus-archaeological-societyhip-sing-tonghostfollowers-of-rlyehsons-of-carcosathe-shepherdsguardians-of-the-gate

A me non fanno impazzire a dire il vero e non perchè ho willpower :P .
ed ecco anche un tomo per il mazzo cultisti
unaussprelichen-kulten

Grazie all'uscita in anteprima avvenuta alla Gencon e a dboeren che si è trascritto tutte le carte abbiamo lo spoiler testuale dell'intera espansione deluxe :woot: :

CITAZIONE
Cthulhu
Initiate of Dagon: 0-cost 1-steadfast Cultist with 1 skill. Just a cheap Cultist.

Watcher of Signs: 1-cost Cultist with 1 skill. While you control no non-Cthulhu cards, Watcher of Signs gains an I icon. Response: After a Disaster card is played, choose a resource and move it to another domain controlled by the same player.

Gustaf Johansen: Unique 1-cost Cultist with C and 1 skill. Forced Response: After a Cultist leaves play, draw 1 card. Limit 3 times per turn.

Mariner: 2-cost Cultist with C and 1 skill. Response: After an opponent has committed at least one character to a story, exhaust Mariner to commit it and all uncommitted characters to a single story. At the end of the phase, sacrifice Mariner if able.

Black Winged One: 2-cost Monster w/ CC2. Invulnerability. Disrupt: When an opponent's card would go to the discard pile, instead put that card on the bottom of its owner's deck. Then, Black Winged One gains C until the end of the phase. Limit once per phase.

Obsessive Zealot: 2-cost Cultist w/ TA and 1 skill. Response: After Obsessive Zealot leaves play, choose 1 character. That character goes insane.

Ian Hardaway: Unique 2-cost Independent w/ AAA2. Fast. Terror and Combat booster icons.


Akhlut: 3-cost Monster w/ TC3. Villainous, Fast. While you control no non-Cthulhu cards, Akhlut gains T and other Monster characters you control gain CC.

Asuilaak: Unique 3-cost Cultist w/ TA3. Villainous, Fast. While you control no non-Cthulhu cards, Asuilaak gains T and other Cultist characters you control gain A.

Bone Sculptor: 3-cost Cultist, Artist w/ AA2. Action: Exhaust Bone Sculptor and pay X (min 1) to choose 1 character in any discard pile with a cost of X or lower. Put it into play under your control. At the end of the phase remove it from the game. Limit once per turn.

Dwellers Below: 3-cost Deep One, Servitor w/ TC2. Action: Choose a non-Ancient One character. Put that character and Dwellers Below on the bottom of its owner's decks.

Functional Psychopath: 3-cost Independent w/ C3. Forced Response: After characters uncommit from a story, choose and destroy the character with the lowest cost.

Henry Anthony Wilcox: 4-cost Unique Cultist, Dreamer w/ CCA4. Response: After you play a Cultist character, Henry Anthony Wilcox gains Invulnerability and Cultist characters you control gain T until the end of the turn.

Ruinous Star Spawn: 5-cost Servitor w/ TTCC5. When you play Ruinous Star Spawn, you may sacrifice X Cultist characters to lower Ruinous Star Spawn's cost by X. Response: After you play Ruinous Star Spawn, choose a story. Remove all success tokens from the chosen story.

Fiona Day: 5-cost 3-steadfast Unique Cultist, Dreamer w/ CCAA3. Dormant. Disrupt: After you play Fiona Day, sacrifice X other Cultist characters to place X success tokens on 1 story.

Hunting Wendigo: 6-cost 2-steadfast Monster, Polar w/ TTCCC5. Dormant, Fast. Dirsupt: When Hunting Wendigo would be destroyed, instead discard all wound tokens and attachments from it and attach it as a Dormant card at a story.

Followers of R'lyeh: 6-cost 1-steadfast Society, Cultist w/ TCCCA6. Reduce the cost to play Followers of R'lyeh by 2 for each story in an opponent's won pile. Forced Response: After you play Followers of R'lyeh, each player sacrifices 2 non-Cultist characters that he controls.

Kassogtha: 7-cost Unique Ancient One w/ TTCAA7. Villainous, Invulnerability. When you play Kassogtha you may sacrifice X Cultist characters to lower Kassogtha's cost by X. Forced Response: After you play Kassogtha, choose 1 character, 1 support, and 1 conspiracy, if able. Destroy all chosen cards.

Cthulhu: 10-cost, 3-steadfast Ancient One w/ TTCCA10. Villainous, Dormant, Invulnerability. Disrupt: After you play Cthulhu, discard up to 3 total resources from your domains. Each player must sacrifice each character and support card he controls of cost X or lower. X is the number of resources discarded in this way.

Cthulhu Supports
Horrific Statuette: 1-cost Item. Action: Exhaust Horrific Statuette to choose 1 Cultist character. Choose an icon type and change any number of that character's icons to that icon type.

Tidal Pool: 1-cost Attachment, Environment. Attach to story card. Forced Response: The player who lost the skill check at the attached story must sacrifice a non-Cthulhu character committed to this story, if able.

Twisted Acropolis: 2-cost Location. Disrupt: When a character would be sacrificed, pay 1 to put a Cultist character from your hand into play.

Seven Cryptical Books of Hsaan: 2-cost Unique Tome. Response: After a character is destroyed, look at the top 4 cards of your deck and arrange them in any order.

Summon the Sleeper: 2-cost Ritual. Forced Response: When you exhaust a Cultist character, place 1 success token on Summon the Sleeper. Action: Sacrifice Summon the Sleeper and discard 5 success tokens from it to search your deck for a Servitor or Ancient One, reveal it, and add it to your hand.

Unaussprechlichen Kulten: Unique 2-cost Tome. Action: During the operations phase, reveal the top card of your deck. If that card is a Cultist character you may play that card as if it was in your hand.

7 Thomas Street: Unique 2-cost Location. Players must pay 1 as an additional cost to play an Event card. Each player may ignore this effect if he controls 2 or more Cultist characters.

Irem: 5-cost 2-steadfast Lost Civilization. Dormant. Action: Sacrifice Irem to have each player sacrifice all but 2 characters he controls.

Cthulhu Events
Aurora Borealis: 0-cost 3-steadfast Polar. Action: Ignore the resource match requirement of the next character card you play this phase.

Black Seas of Infinity: 0-cost 2-steadfast Disaster. Play only during the Story phase. Action: Drain all domains.

Cthulhu Fhtagn!: 1-cost Disaster. Response: After a character commits to a story, its controller must either discard 1 of his success tokens from that story or discard a card from his hand.

Foul Induction: 3-cost Spell. Action: Put any number of Cultist characters with a combined printed cost of 3 or lower from your discard pile into play.

Polar Vortex: 3-cost Polar, Disaster. Action: Each player skips his next refresh phase.

The Stars are Right: 4-cost Loyal. Action: Put a Dormant character into play from your hand. At the end of the phase, attach it as a Dormant card at a story where you have no success tokens, otherwise remove it from the game.

From the Depths: 6-cost 4-steadfast Disaster. Dormant. Action: Reveal the top 5 cards of your deck and put all characters revealed into play. Return all other cards to the top of your deck in the same order.

Cthulhu Conspiracies
Raising of the Great Old Ones: 0-cost TTCCC. Characters that are made insane at this conspiracy are destroyed. Characters wounded by losing the Combat struggle at this conspiracy are attached to a domain of their owner's choosing instead of being destroyed.

Neutrals
Kelly McIlhenny: 2-cost Unique Independent with A and 1 skill. Toughness+1, Willpower. Response: After Kelly McIlhenny commits to a story add 1 success token to her. Action: Sacrifice Kelly McIlhenny to search your deck for a character with cost X or less and put it in your hand. X is the number of success tokens on Kelly McIlhenny.

Even Death May Die: 2-cost Attachment, Curse. Attach to an opponent's discard pile. Fated 4. Disrupt: When a card would enter the attached discard pile, instead remove it from the game. Then, place 1 success token on Even Death May Die.

Ancestral Fear: 1-cost Madness Event. Disrupt: When a card effect would cause any number of characters you control to leave play, instead choose and drive any number of those characters insane to cancel the effect on that character.

Agency
Inspector John Legrasse: 3-cost Unique Investigator w/ CII and 1 skill. Heroic, Toughness+1. Response: After an opponent triggers a card effect that targets a card you control, refresh a domain.

The Peel Association: 6-cost Unique Society, Government w/ CCCII6. Reduce the cost to play The Peel Association by 2 for each story card in an opponent's won pile. Response: After you play The Peel Association, choose a domain. Turn each resource attached to that domain face down. They are now considered to provide only neutral resources.

Hastur:
Ardois-Bonnot: 3-cost Unique Artist, Lunatic w/ CCA3. Loyal. Response: After you commit Ardois-Bonnot to a non-conspiracy story, drive him insane to trigger the effects of that story.

Sons of Carcosa: 6-cost 1-steadfast Unique Society, Cultist w/ TTCAA6. Reduce the cost to play Sons of Carcosa by 2 for each story card in an opponent's won pile. Response: After a player readies one or more cards outside of the refresh phase, he must make a character he controls go insane, if able.

Miskatonic
Professor William Webb: 3-cost Unique Faculty, Explorer w/ II4. Fast. When you would place a success token at a story at which Professor William Webb is committed, you may instead place that success token at another story.

US Archaeological Society: 6-cost 1-steadfast Unique Society, Explorer w/ AAIII6. Reduce the cost to play US Archaeological Society by 2 for each story in an opponent's won pile. Response: After you place 1 or more success tokens at a story at which US Archaeological Society is committed, put a Lost Civilization location into play from your hand or your discard pile.

Shub
Budding Dark Young: 3-cost Dark Young, Servitor w/ TCC2. Toughness+2. Response: After Budding Dark Young leaves play, put into play from your hand a Dark Young character with 3 skill or lower.

The Shepherds: 6-cost 1-steadfast Unique Society, Cultist w/ TCCAA6. Reduce the cost to play the Shepherds by 2 for each story card in an opponent's won pile. Response: After you play 1 or more success tokens at a story at which The Shepherds is committed, choose a character attached to one of your domains as a resource and put it on the top of your deck.

Silver Twilight:
Theosophist: 2-cost Lodge 2/ AI0. Action: Exhaust Theosophist to choose a non-neutral resource and name a faction. Unit the end of the phase, that resource is now considered a match for the chosen faction instead of its printed faction.

Professor George Angell: 3-cost Unique Faculty, Lodge w/ AI3. Disrupt: Return Professor George Angell to your hand to cancel an effect just triggered.

H.O.S.T.: 6-cost 1-steadfast Unique Society, Independent w/ CCAAI6. Reduce the cost to play H.O.S.T. by 2 for each story card in an opponent's won pile. Action: Return a Lodge character to your hand. Then, draw 1 card. Limit 3 times per turn.

The Tablets of Nhing: 2-cost Unique Artifact. Fated 3. Response: After a character you control is destroyed, exhaust the Tablets of Nhing to put into play a character from your hand whose cost is lower than the destroyed character. Then, place 1 success token on Tablets of Nhing.

Calling the Darkness: 0-cost 3-steadfast Ritual Event. Action: Drive any number of characters you control insane whose total icons include CCAAAII to search your deck for an Ancient One and put it into play.

Syndicate
St. Claire: 3-cost Unique Criminal w/ CCAI3. While St. Claire is committed to a story, only characters with a skill of 3 or higher count their icons during struggles at that story.

Hip Sing Tong: 6-cost 1-steadfast Unique Society, Criminal w/ CCCCI6. Reduce the cost to play Hip Sing Tong by 2 for each story in an opponent's won pile. Forced Response: After a character's skill has been reduced to 0, exhaust it.

Yog
Nephren-Ka: 3-cost Unique Sorcerer w/ TCA2. Response: After a player draws 1 or more cards through a card effect, search your deck for a Sorcerer card, reveal it, and put it into your hand.

Guardians of the Gate: 6-cost 1-steadfast Unique Society, Cultist w/ TTAAA6. Reduce the cost to play Guardians of the Gate by 2 for each story in an opponent's won pile. During each player's draw phase, instead of drawing 2 cards that player draws 1 card and then discards 1 card from the top of his deck.

Quando avrò digerito bene tutto lo spoiler mi permetterò di esprimere pareri ^_^ , vedo comunque molte carte secondo me molto da casual play, divertenti ma non efficaci. :ph34r:
 
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view post Posted on 16/9/2014, 18:44
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grande antico

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Mi sono finalmente ritagliato un po di tempo per leggermi meglio gli spoiler mi sento di esternare qualche parere sulle carte che mi sembrano carine.

Initiate of Dagon:
cultista a costo 0? Temple of R'lyeh ringrazia sopratutto se combinato con il corrupted midwife, inoltre avere un personaggio a costo zero può sempre essere utile per distrarre l'avversario attaccando su più storie, può essere dato in pasto a Carl Stanford, alla fiamma verde, insomma molti possibili utilizzi.

Watcher of signs:
:(I): per :(cthu): ? una bella novità, ma da non sottovalutare l'abilità di muovere le risorse collegate alle carte Disaster con cui si può potenzialmente giocare una serie di eventi con pochi domini

Gustaf Johansen:
costo/skill/icone normali, pescare fa sempre piacere quindi aiuta mazzi cultisti basati su Khopesh o Temple

Black winged one:
da menzionare per l'effetto anti yithiano, un invulnerabile a costo 2 non è male

Bone sculptor:
sembra più una carta di :(yog): , utile per combatter i mazzi recurring e, anche questa carta contro yithiano

Dwellers below:
deep one con :(T): a un costo decente, inoltre è un rimuovi mirato su qualsiasi cosa non sia un grande antico a costo 3

Seven cryptical books of Hsaan
manipolazione del mazzo a un prezzo ragionevole ogni volta che viene distrutto un personaggio, scegliere cosa pescare fa comodo a tutti

Foul Induction:
un rianima istantaneo per cultisti, considerando initiate of dagon si possono rianimare 6 cultisti! :woot: tutto questo sempre per il piacere di temple of R'lyeh

st. claire:
mi sembra un grande personaggio, :(C): :(C): :(A): :(I): skill 3 a costo solo 3! inoltre utilissima abilità per contrastare i rush :B):


Carte da tenere d'occhio:

Inspector John Legrasse
se si accompagna a un mazzo pieno di trick o effetti potenti pagando 1 (ad esmpio y'golonac) può essere una carta interessante per il tempo che dura

professor william
starebbe bene nel mazzo che fece il Maestro mono :(miska): dove si ottimizzava il piazzamento dei segnalini

budding dark young
bel rapporto incone/abilità/prezzo può aiutare il gioco di :(shub): con dark young e rianimazioni

professor george agnell
counter per la :(silv): certo ha lo svantaggio di non essere a sorpresa, ma l'avversario deve eliminare lui prima di usare un effetto su cui conta molto

nephren-ka:
qualcuno una volta mi parlò di un possibile mazzo sorcerer :(yog): :(silv): questa carta può aiutare :)

Black seas of infinity & polar vortex
questi disaster presi singolarmente non diconno granchè ma mi ispirano perchè sembrano effetti alla :(yog): qiundi ci studierò sopra per utilizzarli ;)

carte dormant:
al momento non mi hanno convinto, la più interessante per il suo effetto mi sembra from the depths -_-

carte society:
non mi convincono, quando arrivi a pagarle 2 probabilmente la partita è già al termine e il loro effetto non è tale da ribaltarne le sorti <_<

queste le mie prime impressioni, il tempo e i futuri mazzi smentiranno o consolideranno i miei pareri :P
 
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segno degli antichi
view post Posted on 22/9/2014, 13:35




Io aspetterei di vedere tutte le carte...
secondo me con i cultisti qualcosa di carino si può creare.
Concordo con Sadric e Zoog per le problematiche legate al dormant, anche se dubito che il "libretto informativo" chiarira le cose.
Vedremo
 
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segno degli antichi
view post Posted on 22/9/2014, 13:51




Ho questa sensazione...
Secondo me ci saranno piu templi :(cthu): hai tornei che nella valle di Agrigento.
 
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18 replies since 3/5/2014, 07:10   351 views
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